Objekte editieren

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Rotate an Object

Select Rotate Object and Rotate in Object Menu.

This button is enabled when any object is selected. The cursor first changes to the anchor point symbol (point symbol). With this cursor you can define the center of the rotation (anchor point). Click on the desired location. When the anchor point is defined, the cursor changes to the rotate symbol (rotate symbol). Now you can rotate the object. Move the mouse pointer to a place distant from the anchor point, press the left mouse button and keep it pressed. With the button pressed, rotate the object as desired. Release the mouse button

Rotate an Object by Angle

Select Rotate Object and Rotate (Enter Angle) in Object menu to rotate the selected object(s) by angle.

The rotation center is the center of the selected objects.

Align Objects

This command is enabled if two or more objects are selected. There are two alignment options.


Icon AlignObjectsHorizontal.PNG Horizontally

The selected objects are moved horizontally to the position of the first drawn object.


Icon AlignObjectsVertical.PNG Vertically

The selected objects are moved vertically to the position of the first drawn object.


Hint.jpg For line, area and text objects the alignment is related to the position of the objects' first vertex.

Indicate Direction of Area Pattern or Point or Text Object

Icon IndicateDirectionOfAreaPatternPointOrTextObject.PNG Indicate Direction of Area Pattern, Point or Text Object button (Edit toolbar)

This button is enabled if a point, area or text object is selected.

Choose this button to change the direction of a point object, of the pattern of an area object or of text. Indicate the new direction by dragging a long line.

Note the difference to the Rotate button, where you first mark the anchor point and then rotate the object. In this mode just drag a long line for the new direction. The object remains in the same place.

Cut a Hole or Area or Line

Icon CutHole.PNG Cut hole:

This button is enabled when an area object is selected.
Choose this button to cut a hole out of an area. Any drawing mode can be used (Curve, ellipse, circle etc.). This is the procedure:
  1. Select the object to cut a hole in.
  2. Select a drawing mode (Curve, Ellipse, Circle etc.)
  3. Click the Cut Hole button.
  4. Draw the hole.
hint Use Fill or Make Border to fill in the hole.
Cut a hole in an area object; fill in a hole
a: Cut a hole in an area object, b: Fill in a hole
video available Cut Hole


Icon CutArea.PNGCut area:

This button is enabled when an area object is selected.
Choose this button to split an area into two objects.
Split an area object
You can use the Curve, Straight line, Rectangular line or Freehand mode to split an area object into two objects.
  1. Select the area object to cut.
  2. Select a drawing mode (Curve, Straight line, Rectangular or Freehand).
  3. Click the Cut area button.
  4. Draw the cut line. It must start at the border of the area, go across the area and end at the border of the area.
The area is now split into two objects. Note that the cut line should not cross a hole. Otherwise the hole may not be treated correctly for the 2 resulting objects.
hint After cutting the area object always the smaller of the two new area objects is selected.


Icon Cut.PNG Cut line:

This button is enabled when a line or an area object with border line is selected.
Choose this button to divide a line into 2 objects or (new in OCAD 10) to cut a Virtual gap into a line object (the line object is not divided, the gap concerns only graphic representation of the object).
Split a line object
Click on the desired position anywhere on the line. The line is then split into 2 objects. One of them is selected.
You can use this function to influence the dashes of a dashed line.
Split a line object with cut-out
Instead of just splitting you can create a cut-out (a gap) in the line.
  1. Click on the Cut button.
  2. Place the mouse pointer at the start point of the cut.
  3. Press and hold down the left mouse button.
  4. Move the mouse pointer to the end of the cut.
  5. Release the mouse button. The object is now divided into two and the cut-out portion is deleted.
hint -If you press Ctrl key when cutting a line, the line is not divided into 2 objects. A Virtual gap concerning only the graphic representation of the object is inserted.
-If you press Shift key when cutting a dashed line, you insert a gap with the same length, as the other gaps in the dashed line.
-It is possible to cut a part of the individual sidelines of double line symbols (like major roads), without having to cut the entire line itself.

Fill or Make Border or Duplicate Identically

Icon FillOrMakeBorder.PNG Fill or Make Border button

This button is enabled when an object is selected on the map and a symbol is selected in the symbol box which is compatible with the selected object. For example, areas can be filled with other areas, or surrounded with line objects.

When you click this button, a copy of the selected object is created and the selected symbol in the symbol box is assigned to this new object.

Most often this button is used to fill a line object with an area object. However, it can be used in a more general way. For example, a border can be created around an area object.


Holes

If a hole in an area is selected, you can apply this function to that hole. You can fill the hole or make a border around it.

Merge

Icon Merge.PNG Merge button

Choose this command to merge the selected objects into one object. It is enabled if two or more line, area or text objects with the same symbol are selected.
The maximum merge tolerance is 0.25 mm. When merging line objects, the resulting objects may have up to 4'000'000 points.
hint When drawing line or area objects, you can continue existing line or area objects, instead of merging them afterwards. To do this, keep the Shift key pressed and start drawing at the first or last vertex of the existing object.
video available Join and merge objects

Reverse Object Direction

Icon ReverseObject.PNG Reserve Object button

This command is enabled when a line, line text or area object is selected. It will reverse the direction of the object, the first vertex becomes the last one and vice versa.

Reverse object direction function is useful for objects with asymmetrical line symbols. If a line or borderline has tags to the right side, the tags will point to the left side after reversing. Line text appears on the other side of the line.

video available Reversing objects

Add Vertices

Select Add Vertex in Object Menu


Normal Vertex:

This button is enabled when a line or area object is selected. When you click on this button, the button remains pressed and the mouse pointer shows the same symbol when it is moved to the drawing window.
When this mode is selected, you can insert additional normal vertices or change existing vertices to normal vertices.
  • Inserting normal vertices
Move the mouse pointer to the desired position on a line object or on the border of an area object and click the left mouse button. A new normal vertex is inserted. However, if there is already a vertex in this position, the existing vertex is converted to a normal vertex and no additional vertex is inserted.
You can also insert normal vertices in Select and Edit object or Select Object and Edit Vertex mode when holding down both the shift and the Ctrl key.
  • Change a vertex to a normal vertex
Move the mouse pointer to the vertex to be converted and click the left mouse button. The vertex is changed to a normal vertex.


Corner Vertex:

A corner vertex is a special vertex of line and area objects. Corner vertices have 3 effects:
  • they influence how line objects are drawn
  • they influence the editing of Bézier curves
  • when smoothing (automatically or manually) they remain in the same position
When an object is selected, corner vertices are marked with an empty rectangle (emty rectangle).
Corner vertex are automatically created when drawing in the straight line mode (when the Straight line button is pressed).
When the Corner vertex button is pressed, corner vertex can be inserted or normal vertices can be changed to corner vertices.
When the Normal vertex button is pressed, corner vertex can be converted to normal vertices.


  • Influence on line objects

Corner vertex influence structured line objects such as dashed lines. When OCAD renders a dashed line it distributes dashes of equal length on that line. Corner vertex divide a line into several line sections. OCAD distributes the dashes on each section as if it were an individual object.

Dashed line with normal vertex. Dashed line divided by a corner vertex. In the corner vertex 2 adjoining dashes are created.


  • Influence on Bézier curves
Corner vertex allow you to create corners in Bézier curves. The Curve vertex before and after a corner vertex can be moved individually without influencing each other. This allows you to create sharp corners.
This button is enabled when a line or area object is selected. When clicking on this button the button remains pressed and the mouse pointer shows the same symbol when it is moved to the drawing window.
When this mode is selected you can insert additional corner vertices or change existing vertices to corner vertices.
  • Inserting corner vertex
Move the mouse pointer to the desired position on a line object or on the border of an area object and click the left mouse button. A new corner vertex is inserted. However, if there is already a vertex in this position the existing vertex is converted to a corner vertex and no additional vertex is inserted.


  • Change a vertex to a corner vertex
Move the mouse pointer to the vertex to be converted and click the left mouse button. The vertex is changed to a corner vertex.


Dash vertex:
A dash vertex is a special vertex of line or area objects. Dash vertices influence how line objects are rendered. When an object is selected, dash vertices are marked with a diamond (diamond).
When the Dash vertex button is pressed, dash vertices can be inserted or normal vertices can be converted to dash vertices.
When the Normal vertex button is pressed, dash vertices can be converted to normal vertex.


  • Influence on line objects
Dash vertexes influence structured line objects such as dashed lines. When OCAD renders a dashed line it distributes dashes of equal length on that line. Insert a dash vertex to force a dash to a certain position.
Dashed line with normal vertex. A dash vertex is inserted at the path junction.
This button is enabled when a line or area object is selected. When you click on this button the button remains pressed and the mouse pointer shows the same symbol when it is moved to the drawing window.
When this mode is selected you can insert additional dash vertices or change existing vertices to dash vertices.


  • Inserting dash vertices
Click on the Dash vertex button, and then move the mouse pointer to the desired position on a line object or on the border of an area object and click the left mouse button. A new dash vertex is inserted. However, if there is already a vertex in this position the existing vertex is converted to a dash vertex and no additional vertex is inserted.


  • Change a vertex to a dash vertex
Click on the Dash vertex button, and then move the mouse pointer to the vertex to be converted and click the left mouse button. The vertex is changed to a dash vertex.

Remove Vertex

Icon RemoveVertex.PNG Remove Vertex button

This button is enabled when a line or area object is selected. When you click on this button, the button remains pressed and the mouse pointer shows the same symbol when it is moved to the drawing window.

When this mode is selected, you can remove a vertex from a line or area object. Move the mouse pointer on the desired vertex and click the left mouse button.

You can also remove vertices in Select and Edit object or Select Object and Edit Vertex mode when holding down the Ctrl key.


Change Vertex Types to

Select Change Vertex Types to in Object Menu

Choose this command to change the symbol of all objects with a symbol A to symbol B. The Change Symbol of Objects dialog box is displayed.

This command is especially useful to translate the layers of an imported file to OCAD symbols.

  • Change all objects with: Enter here the symbol number or the name of the layer of the objects to be changed. If an object is selected this edit box initially contains the symbol number or the layer name of the selected object.
  • To symbol no.: Enter here the new symbol number to be given to the objects. Initially this edit box contains the number of the currently selected symbol This command is enabled when 1 or more objects are selected. This command will change the specified vertex types of all the selected objects in one step.
  • Normal vertex: The Change Vertex Types dialog box is opened. Check the vertex types (normal, corner, dash, virtual gap) that should be changed to normal vertex. Click OK button to execute this command.
  • Corner vertex: The Change Vertex Types dialog box is opened. Check the vertex types (normal, corner, dash, virtual gap) that should be changed to corner vertex. Click OK button to execute this command.
  • Dash vertex: The Change Vertex Types dialog box is opened. Check the vertex types (normal, corner, dash, virtual gap) that should be changed to dash vertex. Click OK button to execute this command.


Find and Replace Text

Choose this command to find and replace text of objects. The Find and Replace Text dialog box is displayed.

Find text

  1. Enter a text you want to find.
  2. Choose Case sensitive option if find function should consider case sensitivity.
  3. Choose Whole words only option if find function should only succeed if find text is equal to a whole word.
  4. Click Find button to start find function.

Replace with

  1. Enter a text that should replace find text.
  2. Click Replace button to replace text in last found object. Click Replace all button to replace text in all objects where find function matches.


Measure

measure This command is enabled when line or area objects or 2 point objects are selected.

Choose this command to measure the length of the selected line object(s), the area of the selected area object(s) or the distance between 2 point objects. The result is displayed in the Measure Result dialog box. The displayed length or area is the sum of the selected objects line length or area.

The map scale is used for the calculation.

Object Information

This command is enabled if at least 1 object is selected.

Choose this command to get more information about the selected object(s). The following information is shown in the Object Information dialog:

  • Object index
  • Server object index
  • Object type
  • Symbol
  • Color
  • Number of vertices
  • Elevation [m]
  • Length [m]
  • Area [m2]
  • Coordinates [mm] or [m] (only if 1 object is selected)



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